Every house game has its full rules here: how the deal works, how a turn is played, how scoring works and how the game ends. These are the rules this table implements, not a summary - where this version departs from the traditional one, the page says so explicitly at the end.
Many of these games have no official rulebook and are played differently in every household. That is why each page also carries a strategy section and an FAQ covering the questions that actually come up in play.
Get rid of your cards before anyone else and become the President.
Standard 52-card deck · 3 to 8 players
Get rid of all your cards without getting caught lying.
Standard 52-card deck · 3 to 6 players (ideal)
Don't be the one left holding the Ace of Bastos alone at the end of the game.
Spanish 40-card deck, minus three of the four Aces (only the Ace of Bastos remains) · 2 to 8 players
Be the last player with lives left when everyone else runs out.
Standard 52-card deck · 2 to 8 players
Memorize your cards, get rid of the worst ones using the powers, and finish the game with the lowest total score.
Standard 52-card deck · 2 to 6 players
Lay down your combinations before anyone else in each of the 7 hands and finish the game with the lowest score.
Two standard 52-card decks plus 4 jokers (108 cards total) · 2 to 6 players
Meld your seven cards into sets and runs before anyone else, close the hand when your loose cards are worth little, and be the last player still at or under 100 points (or 50 in the short game).
Spanish 40-card deck (two decks with 5 or 6 players) · 2 to 6 players
Get as close to 21 as you can without going over and beat the house.
Standard 52-card deck · 2 to 7 players
Make the best 5-card hand (combining yours with the community cards) and take the pot.
Standard 52-card deck · 2 to 7 players
Build runs to fill your pile, stealing others' piles along the way: once the deck runs out, whoever has the most wins.
Spanish 40-card deck · 2 to 4 players
Be the only player left holding territory on the map.
A map, dice and one territory card per territory · 2 to 6 players
Be the last one standing: never draw a bomb without a Defuse to stop it.
Bombazo deck: bombs, Defuses, action cards and animals (it grows with the table) · 2 to 8 players
Be the last player with dice left.
Five dice and a cup per player (three in the quick game) · 2 to 8 players
Be the last player with any influence (face-down card) left.
15 character cards (three of each of the five) and coins · 2 to 6 players
Have more points than anyone else at the end of the seventh night.
Five districts, ten thugs per gang and a deck of 24 tricks · 2 to 6 players
Score more points than anyone: unmasking the impostors when you are a civilian, or blending in when it is your turn to be one.
A bank of almost six hundred words in nineteen categories, no cards · 3 to 16 players
Have more points than anyone after three rounds of tapas and the churros count.
A deck of 84 tapas of eight kinds · 2 to 6 players
Have the most points after the final, by winning duels and calling bets right.
No deck: fifty mini-games on your phone · 3 to 8 players
Win 3 rounds before your opponent by bluffing, raising bets, or calling their bluffs.
Spanish deck (40 cards) · 2 to 8 players
Advance through the knockout tournament bracket by winning mini-game face-offs.
No deck: fast-paced mobile mini-games · 4 to 8 players
First player to reach 10 points through throne defenses and victorious assaults wins.
No deck: fast-paced mobile mini-games · 3 to 8 players
Win rounds to earn stones, stones become chicos, and the first team to complete the chicos they need wins the game.
Spanish 40-card deck · 4 to 12 players, in two equal-size teams (2 to 6 each)