The thirteenth game in the house is not played with a deck of cards: it is played on a map. Conquista is a turn-based territory game for 2 to 6 people, with reinforcements, dice, territory cards and one way to win: being the only player left holding ground.
There are eleven maps and all eleven are playable: Spain (52 territories, all fifty provinces plus Ceuta and Melilla), World (42), North America (30, the United States by state and Canada by province), Europe (25), Asia (24), the Americas (21), Africa (21), the Mediterranean (21, under its ancient names), Oceania (19), Iberia (19, Spain by region) and the Canaries (14, built for tables of two to four). The map is picked before the game starts, and at a public table it is voted on like any other house rule.
You also choose whether the starting armies are scattered for you or placed by hand in rotation, and whether card sets escalate in value with every set handed in at the table or always pay the same.
Before the game starts you also choose who decides the defender’s dice: automatic, which always rolls the maximum and keeps battles running back to back, or as on the board, stopping the game to ask whoever is being attacked.
You can talk during the game: the Diplomacy panel brings the room chat to the table, which is where truces get agreed. As in the classic game a pact binds nobody: the table never stops you attacking anyone.
Every board is drawn with real coastlines: the countries and provinces come from a public-domain atlas, so Alaska is Alaska and Castile and León is the shape it actually is. It is played by touching the map - placing, attacking and regrouping are taps on territories - with zoom and drag for the big board on a phone. The dice are always rolled by the server.